Wednesday 17 April 2013

Varroa Mite - CSIRO project.

At the start of this project I was very keen to begin but got side tracked with Tywin, a personal project that has now been completed. 
Now this project has my full attention.

During the early stages of development many different designs for the game had been thrown around both by the Client and our team. After three weeks and many meetings we were able to come up with a vision that pleased the clients expectations and was achievable in the time allocated to us by Southbank institute of Tech.

The game's vision was originally meant to play like "Plauge Inc."  but from the perspective of the Varroa mite (
which is what the client wanted). It seem's like an easy enough premise to work with and build upon but our teacher didn't like it so the concept so it changed. 

The following is my personal opinion.  At the moment the game concept is pretty bad, it doesn't seem fun at all. The concept is like a multiple choice excel spreadsheet with animations over gameplay. Needless to say I'm not a designer on the project I'm one of the programmers. I just wasn't expecting to work on a game that was so not fun. Moving on though...

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